
- #Guilty gear xrd revelator wiki portable#
- #Guilty gear xrd revelator wiki series#
Normal Attacks: The standard attacks that every character has access to are Punch (P), Kick (K), Slash (S), Hard Slash (HS), and Dust (D) (see below), each of which can be done while standing, crouching, or jumping (in mid-air). The arcade mechanic is in the Capcom mentality of punches in top row and kicks in bottom row:. The arcade mechanic just reads off the setup menu ("Punch", "Kick", "Slash", "Hard Slash", "Dust") and assigns the buttons in reading order (top-left to bottom-right):. The buttons can be reassigned in the arcade setup menu, avoiding rewiriing. While the Start/Taunt (T) button has no assigned position, the two Start buttons should not be close to each other, to avoid accidentally (or not,) forcing the other player into a disruptively vulnerable Taunt animation.Ī Capcom control panel can be quickly converted into a suitable Guilty Gear panel by removing or disabling the MK button. It may help to think of the buttons as being in a "rainbow" formation instead of row formations. In the second row are Punch (P), an empty spot, and Dust (D). In particular, Kick (K), Slash (S), and Hard Slash (HS) are on the first row. The correct arcade layout resembles this (numbers indicate the joystick directions): The controls for Guilty Gear is unusual compared to most other fighting games. Guilty Gear Judgment - Sidescroller Port of Slash(JPN) or GGXR(ENG) for PSP. #Guilty gear xrd revelator wiki portable#
Guilty Gear Dust Strikers - Port of GGXXR for Nintendo DS portable system.Guilty Gear Isuka - Four-player extension of GGXXR.Guilty Gear X Advance Edition - Port of GGX for Nintendo GameBoy Advance.Guilty Gear Petit - Rendition of GGX for Wanderswan portable game system.
#Guilty gear xrd revelator wiki series#
Game spinoffs of the Guilty Gear series include: Dizzy, Anji, Johnny, Jam, Slayer, Bridget, I-no, Zappa not in the game.
Guilty Gear ("GG", or "GG1") (Playstation 1 only) - no Faultless Defense, Tension is Chaos, running turned into ramming (returned with Robo-Ky), had Charging (returned with Holy Order Sol), Instant Kill was triggered differently, among other differences. Gulity Gear X ("GGX") - no False Roman Cancel, no Dust button, no Psych Burst, Slayer, Bridget, I-no, Zappa not in the game. Guilty Gear XX ("GGXX", "GGX2", or "XX") - Robo-Ky was not available. Guilty Gear XX #Reload ("GGXXR", "GGXX#R", or "#R") - Holy Order Sol didn't exist yet. Guilty Gear XX Slash("GGXXS", "XX Slash", or "Slash") Force breaks and wall skidding didn't exist. The predecessors to Guilty Gear XX ^ Core and what they lack compared to it (newest first): In the original Guity Gear storyline, Sol is the one responsible for bringing to an end (killing?) the Commander Gear named Justice (who was a threat to the world and all of humanity, anyway). The game title is an allusion to one of the main characters, Sol Badguy, a free-willed human Gear. The new Gear is reported as destroyed at the hands of Jam, and secretly whisked away amongst the Jellyfish Pirates (Johnny, May, et al). A short while later, with the world still reeling from the Holy War, another Commander Gear is discovered, and a large bounty is posted on the head of (peaceful) Dizzy to eliminate any further organized Gear threats.
It was neutralized the second time after Testament had attempted to begin the Holy War anew. The world is ravaged by the aftermath of a Commander Gear named Justice who started a decades-long war against the humans called the "Holy War", who was finally neutralized (twice) by the elite Holy Order of the Sacred Knights. More than a century has passed since the start of the Gear Project, a project to create genetically-engineered magic-infused creatures.
Technology and Science has decayed away to be replaced by the more potent Magic. Guilty Gear XX is a weapons fighter set in a dystopic future.